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PART 1: REVOLT
ABOUT THE RHODESIAN REVOLT SERIES
“The Rhodesian Revolt” is what we refer to as an “immersion experience”–not just a military simulation but rather an economic, political and cultural endeavor as well.

WELCOME TO RHODESIA. PLEASE LEAVE ALL FOOD, MONEY, AND AMMUNITION AT THE DOOR. YOU MAY KEEP YOUR COWBOY HAT, LEATHER CHAPS AND REVOLVER (SANS ANY AMMO).

So let’s say you start out as a Rebel (i.e., the Fifth Column). You enter this world with just enough money to buy maybe a piece of crummy meat or a cheap trinket. You can also pool your money with friends and buy some ammunition–but who cares about that when you’re starving, right? So you network your way to this seedy underground tribal leader who promises a modest income in exchange for a quick “job.” Of course, with these people, no job is ever quick. Or simple.

Black River Group, on the other hand, enjoys the benefits of a generous income, bleeding-edge equipment and a powerful corporate backer. But if your leader disappears, you don’t get paid. And you don’t get ammunition (ammo is about as critical for survival as water in your line of work). So you find yourself envying the huddled masses across the street that actually get paid for what they do and seem to be eating better than you. You wonder what sort of employee protection laws exist in this part of the world.

Or, as a member of the Coalition‘s Airborne Division, you literally dropped into Rhodesia. You don’t have to worry about food, ammunition or protection because that is all offered as a benefit of representing the most powerful army in the world. Until you realize that it isn’t. No air support or supply drops while those area SAM sites are still active. So you and your squad are given the assignment of taking them out. And you’re rationed 200 rounds to do so.

Pick a side, but┬ábe warned: if you’re trying to find the┬ámoral high ground, you will be disappointed. None escape the Republic of Rhodesia without picking up at least a little dirt…